Category Archives: Arcade
Along with most successful Video Games comes merchandise such as Action Figures , Plushies , and LCD Mini-Games , though the latter fazed out a few years ago. Since I’m a big fan of Sonic and Pac-Man , I thought I should post about the best of the best merchandise. Let’s Start off with Pac-Man!
LCD Pac-Man Game
This is the cooler Lit one that is transparent. It’s got lots of extra functions like Pause , New Game , Two Player , Sound ON/OFF , and Player/Check. The Zones consist of multiple “Floors” that make up the map.
Arcade Candy Tin
The Arcade Candy Tin is amazing. It has lots of details and is low-priced. Look at the Game Screen!
Light-Up Sound-Making Ornaments
Though these are rather expensive , they are totally worth it. Press a Button and the Screen and Banner light up while sounds from the Game play. They retailed around $30 each when they came out , but the price is bound to have changed by now.
Ms./Pac-Man and Ghost Wind-Up
This is my NM Ms. Pac-Man 1982 Wind-Up. The fact that Ms. Pac-Man has pretty much been left out from all the modern Pac-Man Games makes it even more cool , as there isn’t anymore merchandise like this.
Pac-Man and Ghost (Blinky) Wind-Ups
These look great! You wind them up and they race around in circles. Plus the box can be closed back , unlike the Carded Ms. Pac-Man Wind-Up.
Very unique and only a Dollar! Nice and Nerdy!
That’s all for Pac-Man . Now time for Sonic!
Dr. Eggman (Robotnik) Plushie
Though Sonic X was terrible , there was still some good merchandise that relates to the Games. This Robotnik Plushie is a great figure that is one of the stars of my collection.
Sonic Spinball Machine
This is a fun machine with artwork from Sonic the Hedgehog Spinball (Game Gear/Master System). It’s got fun Sound Effects and a flashing light. It also has an LCD Display that will display a Score up to 99,999 Points.
Sonic the Hedgehog Archie Comics
Though the Archie Comics are a little too expansive compared to how the Games are (which are also too expansive themselves!) it’s still good to have something similar to the TV Shows , since the only good one was SatAM and that and the others are all gone.
Nooowwww…… for the best merchandise that BOTH Pac-Man AND Sonic have in common…..
TV GAMES!!! It is the cheapest way to get Arcade Perfect ports of Classic Games , since the Games on Virtual Console and Live Arcade are Emulations , not Ports. TV Games Still remain today , though Pac-Man TV Games are pretty much gone.
That’s today’s late post. I hope you like it! Please Comment , GOD BLESS!
I was at my local Flea Market looking for Games and LEGO when I received a call from my mom. She said she had found a LEGO Mindstorms for $10. I was not sure if sure if she was correct or not about what it was but she bought it. After we were finished at the Flea Market , I got into the truck and saw it! LEGO Mindstorms almost complete for $10!
Awesome , right? The only part I could tell was missing was a green ball , but there are 2 other green balls in there so it’s fine with me! Here’s everything I got:
Lots of pieces , Manual , Test Pad , 3 Motors , 2 Touch Sensors , 1 Color Sensor , 1 Ultra-Sonic Sensor , the NXT , as well as connectors. The first day I got it I built a Coin Pusher by modifying the cabinet of my incomplete LEGO Claw Machine. I added the coin-pushing drawer as well as barriers for the coin-pushing area and some other stuff. Check out my pics!
Here is the whole model. When you start the program , it will say “Play” and the NXT will display “PRESS BUTTON”. Once you press the Touch Sensor , a Laser Blast sound will be heard and the drawer will start moving. At this time , the NXT will read “INSERT COINS”. After 60 seconds , the drawer will stop and the NXT will say “Game Over” and then “Play”. The NXT will once again display “PRESS BUTTON” and the process will continue until it is canceled.
Before the button is pushed , this is displayed. After it is pushed , this is displayed:
This will display for 60 seconds , and will go back to “PRESS BUTTON” after.
Here is the Coin Pusher with no coins inside:
Here is the Motor:
Here is the Coin Slot. Inside are a few studs that the coin will hit . When it hits one , it will go a different direction .
Nice , huh? Here is my video of it:
I am thankful to God that He blessed me with this. Please Comment , GOD BLESS!
With the BrickArcade Challenge now started , I have decided to post the extended rule list.
1. Your machine must be LEGO (I.E. , no fake brands or other building material such as wood , non-LEGO metal , or non-LEGO plastic)
2. You CAN use whatever electronics (LEGO or non) you want , such as an IPod/Pad , GameBoy , or ect.
3. It must perform an action/it must function ; if it’s a claw machine , it must grab prizes ; if it’s a video game , it must play. If the game does nothing , it will not be judged , and , thus , can not win.
4. It doesn’t have to be coin operated , but that will increase your score. (NOTE: If it just has a coin slot , and the coin performs no function , it will not count as coin operated)
5. You CAN use paper/other materials for artwork on the machine.
6. You must provide adequate pictures. Pictures of the internal mechanisms will help your score.
These are all of the rules for the BrickArcade Challenge. As said before , all submissions must be uploaded to Classics Rising’s Facebook page , or emailed to me if Facebook is not an option.
Entries will be judged by me and possibly a second judge. Please enter! GOD BLESS!
Have you ever wanted an arcade game but didn’t have room for the real deals? Of course , if we A or TFOL’s want anything , we build it out of LEGO , so why not arcade machines?!?!
In my past , I made multiple claw machines out of LEGO , as I was addicted to them back then. Out of all my attempts , this one was the best in the claw machine department . I also built a coin pusher that can be seen here. Also my LEGO Pinball Machines did well.
I also made an Atlantis one (video here) that worked pretty good.
My challenge to YOU is to build your own LEGO version of whatever arcade game you choose , be it a claw machine , UFO Catcher , Arcade Game , Pinball Machine , or Coin Pusher!
Of course there are rules to this contest (Did I mention it was a contest?) which are :
1. It MUST be LEGO (no fake brands or other building material).
2. You can use whatever electronics you want inside (LEGO or non-) such as an IPod or something that the game would be played on.
3. It DOESN’T have to be coin operated , but that would help your chances of winning.
NOTE : The rules have been updated/extended. See here.
HOW TO ENTER:
To enter the contest , take a picture (please no black-and-whites!) of your arcade game , along with a description of the machine/game. Upload that picture to the Classics Rising Facebook page with your description to enter. The best of the best will win!
NOTE : If you CAN’T go on Facebook , send me an email with your description and picture.
All contest entries will be reviewed and judged by me. I PROMISE that I will not be biased ; if there is a terrible Pac-Man machine versus an amazing Tetris , I will pick the best-built.
Please enter , GOD BLESS!
Once again my blog waited hungry while I was away finding great new toys at amazing prices! This time only one was vintage , but they are still great finds!
These are identical to the light-up keychain figures , but there is no keychain and there is a clip on the back for the headband. I look like a 90’s Ninja wearing this!!
Next up is one of the finds that was gained by a more exciting method. Giant Pac-Man plushy!
We went to a mall soon after Books-A-Million , and they had an arcade. In the arcade they had the obligatory Crane Games. Inside were tons of giant Pac-Man and Ghost plushies! I spent $4 getting this (the crane was $1 per play) which is actually a good deal since I had considered purchasing a smaller one that made sounds for around $13. It’s about the size of a Basket Ball!
The third was online , and only $4.99!
Mrs. Pac-Man Wind-Up Toy sealed! I found this on eBay the same day I found all the other goodies. I purchased it this morning and I am very excited since this is my first 80’s (Mrs.) Pac-Man toy! I have toys from my childhood (early 2000’s) and lots of old merchandise from the 80’s (Food tray , Giant Coloring Book , Games) but never before have I had 80’s Pac-Man toys. The best thing about it is that it is still sealed!!
That’s my latest load , I hope you like it! Please comment , GOD BLESS!
This week’s Blast from the Past is about LCD Games- a game’s cheaper , portable counterpart! Today I will show you some old ones from my childhood. First up , Pac-Man!
This is a 2001 Pac-Man LCD game . This is the backlit version that is see-through , so it is better an easier to play than the non-lit one would be. It was given to me for Christmas way-back-when. It works and it still has the manual. Here is a screenshot:
Pac-Man goes through eight levels (floors) per stage eating Pac-Pellets , Power-Pellets , Fruit , and Ghosts. It is really fun to play especially for nostalgia’s sake. It has fun sound effects and two-player mode.
Next , my Super Breakout mini Arcade Game! I can’t find the manual but I still have the original joystick and the game works great!
I know the screen looks dim but that is just the camera flash. Here is a screenshot:
It is much like the Atari 2600 SB but it has a few differences. Despite that , it is still fun. It has great music , fun play , and a “demo” mode.
That’s this week’s Blast from the Past and today’s post. Please comment , GOD BLESS!
After playing Sonic Spinball and my Sonic the Hedgehog Pinball Machine for a while , I decided to make a LEGO Sonic the Hedgehog Spinball Machine! (If you’re wondering , “Spinball” is a pun on the word Pinball and Sonic’s famous Spindash)
It consists of a Pinball vending mechanism (vends when you push the button) that vends a blue ball (Sonic) into the Robotnik-themed playfield . The player must then use the flippers to launch Sonic up to Robotnik’s Eggmobile and hit the Eggmobile’s Laser Blaster. Sonic must continually be launched Sonic into the Laser Blaster until the it is pushed all the way in , at which point the Boss is defeated.
Robotnik’s hands act as bumpers and 2 Chaos Emerald beams protect the Blaster as well as act as an obstacle that can send Sonic rolling down in-between the flippers .
Though the machine is more functional with the ball-vender , it is much more beautiful without it.
Part of the Robotnik background is covered by the vending mechanism , and it also makes the machine look messy. The two yellow pieces on either end of the playfield prevent the ball from getting hung up on the hands.
When I first decided to make a Pinball machine , I was some-what hesitant of the idea ; though my first attempt was successful , one of my more recent and massive attempts ended in total failure. I built a nearly 2-foot long Sonic 3 & Knuckles Pinball Machine with stages representing the zones in the game. The Zones included an Angel Island Zone on the bottom (complete with leaf bumpers , green flippers , and an ocean in-between the flippers) , a Sky Sanctuary Zone in the middle (with cloud flipper and cloud bumpers) , and a large Death Egg , complete with death-hazards and a Robotnik boss. The Boss consisted of Dr. Robotnik atop an Eggmobile-type machine with two buttons that can be pushed to defeat the Boss. (The Robotnik was just a head and a top of a torso ; the head eventually became the design for my SatAM Robotnik ) The failure of this MOC came from its shear size and weight ; it used so many pieces that I had to make the playfield thin , and reinforcing it was impossible , thus it crumbled . Also there were multiple flippers (5 , if I can recall) that were hard to secure. Lastly , there were access points that were under the machine that would not stay in place or function correctly (the access points were for an instant-death hazard located in the Death Egg that would send the fallen ball back to the ball-retrieval area).
What do you think of this MOC? It took many hours to build and I love to play it! Please comment , GOD BLESS!
Today I would like to show you one of the gems of my childhood . It’s my Sonic the Hedgehog Pinball machine!
I can recall countless hours spent playing this pinball machine . I would play it and play it and play it until it I got to the maximum score, 99,999. Most of the Sonic toys I had as a kid were tossed when I was 11 or 12. It’s fun to play and is actually hard. As for the artwork of the machine , Sonic Spinball! What else? The playfield artwork is the cover/cartridge artwork for Sonic Spinball on the Game Gear (RIP) . If I could Improve this , I would replace the sound effects with those from platformer Sonic the Hedgehog titles or Sonic Spinball. Also a 3-life ball mechanism , but then you would never make it to the 99,999 score without a Game Over. Maybe even a Robotnik you could attack with the ball.
I was VERY OCD about keeping my stuff safe as a kid , so this is in some-what good condition. Here’s a funny story. When I first got it , I was playing it and my brother tried to use it as a skateboard ramp. That’s why the plastic playfield cover is some-what scratched. You guys have any fun things like this that you have had since childhood? Please comment , GOD BLESS!!!
Have you ever wanted to play classic games , but been discouraged by the classic price? Well , don’t lose hope , TV Games are here to help!
TV Games you say? Aren’t those just full of cheesy games made for little kids? Well , usually , yes. But in 2004 a sort of “fad” began . This “fad” was for classic video game companies to put there arcade hits on these TV Games.
So now you see the good of TV Games , but now purists are probably thinking “These were made in ’04 , so they must be the re-designed games , not the originals”. You’d also be wrong on that point. These games are not re-designed , but the originals! How dare they!!!! Just kidding , but SEGA is almost ashamed of the REAL originals , re-making the sound effects and making the games easier. But no worries here. The only re-design here is that on Pole Position some of the “advertisement” signs have been changed to signs that have Jakks Pacific logos and logos of the games featured on the TV Game on them , but otherwise it’s the same game.
All of these seen in the pictures are vintage , but Atari and SEGA still make TV Games today! SEGA has a new Genesis system (which has already been blogged about) containing , sadly , redesigned games from the Genesis era as well as some clone games. This is a TV Game but it is made by AtGames , not Jakks Pacific.
That’s today’s post. Sorry it is so late , I am sick. Please comment , GOD BLESS!
Pac-Mania for the SEGA Genesis/Mega Drive system was released in 1991 by Namco and Tengen as a home alternative to the 1987 arcade version.
The game features graphics that are a 3D view , but not the animated 3D sprites and background of the arcade version ; a technology that would later meet the Genesis in the 1994 game “Virtua Racing” and the 1996 game “Sonic 3D Blast”. The game features the 4 worlds seen in the original: Block Town (pictured above) , Pac-Man’s Park (a 3D version of the original Pac-Man 1st stage) , Sandbox Land (a maze with a sand floor and many pyramids all around ; it is surrounded by water and the ghost house is full of it as well) , and Jungle Steps (a maze made up of what appears to be bamboo with vines under it). Working in conjunction with the original ghosts are green and black ghosts (“Spunky” and “Funky”) and a purple “Sue” from Ms. Pac-Man. Starting at “Sandbox Land” the green ghosts will jump at the same time Pac-Man does , but at a lower height. Along with fruit we have red and green Power Pellets ; green increases Pac-Man’s speed and red has the same power as a Power Pellet but it doubles the score for everything Pac-Man eats. Also the length of the ghost’s vulnerability with this Power Pill is shorter than with the regular Power Pills. The game’s similarity to the original is close , but the conversion to the Genesis makes for a very fun game.
The ghosts in this game will chase you if they are close to you , but they will change their path if you manage to get far enough away. In the later levels , Sue gets faster , and earns the characteristic of “Shadow” as written in the manual. When she sees you , she will chase you and not change paths. When she is chasing you in a straight line , it is obvious that she is gaining on Pac-Man , unlike with the other ghosts , with whom Pac-Man obviously gains distance over. So save all the Power Pellets until you are being chased by her.
There is a really good ability that you can turn on that will give Pac-Man speed superior to Sue and the other ghost. This ability is called the “Pac-Booster” and can be activated by going into “Options” and turning it on.
The green and black ghosts jump at the same time Pac-Man does , but they only hit him if he tries to jump over them when he is too far away. Pac-Man can jump over the ghosts if he is directly over them at the apex of his jump.
That is the info on the game , GOD BLESS!